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GoT: Conquest - 3D City Concepts

Different levels of fountains that would change depending on your keeps level

Different levels of fountains that would change depending on your keeps level

My redesign of the city's weirwood tree

My redesign of the city's weirwood tree

Here you can see the art kit we would use later to make this process go much quicker. Over 30 buildings needed to be concepted and 2D concepts were taking longer than we wanted it to.

Here you can see the art kit we would use later to make this process go much quicker. Over 30 buildings needed to be concepted and 2D concepts were taking longer than we wanted it to.

Lighting concepts for the 3D city

Lighting concepts for the 3D city

Some note taking for myself before I go back in and make any extra adjustments to final concepts

Some note taking for myself before I go back in and make any extra adjustments to final concepts

I put this together using a modular kit that was built for this city. I then painted on top where I needed to to get the idea across for 3D.

I put this together using a modular kit that was built for this city. I then painted on top where I needed to to get the idea across for 3D.

Some 3D bashed concepts for the Wall tiers.

Some 3D bashed concepts for the Wall tiers.

The 3D City Refresh ahs been released to GoT: Conquest. I'm so happy to have been the opportunity to help lead the concepts for this massive feature. Over 30 buildings were concepted including some that had 6 tiers.